Sunday, March 22, 2009

The end of the term draws closer and closer and I will be honest, our team is nervous. We have been working hard on our game redesigning levels and changing the concepts. In a way, we have started from scratch many times but each new product is better than the last.

We built our level one game and then built another level. The other level we intended to make as level 2 but realized it was way too hard. Instead it is now our level 4. We are currently working on a level 2 with the template of the level 4 game. We are trying to "simplify it" by taking out some of the obstacles and images of course. It has been challenging since everytime we deduct something from the template, it interferes with something else. We are frustrated but we will not give up. An adequate level 2 will exist!!

1 comment:

  1. Sounds like you guys are having a great time! I'm part of a team that is also working on a game (separate from our DAC class) and I find that we're experience the same situation with what you describe. Although we have a pretty complete game design document, throughout the whole process our concepts/plans/layouts changed. We had to redo our graphics, code, etc. I think it's hard to visualize the complete game without testing it as you go, which would account for these many changes. We find out how to make the game better as we go and need to make changes on the fly.
    Good luck with your game, I look forward to playing your level 2!

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