Thursday, March 26, 2009

So class has ended now. We finally finished out game after long and hard worked hours. I must say this was one of the hardest things I have had to do and without the help of my teammates it would not have been possible. So thanks guys!

Our levels were complete, and I think it is amazing how much our game has varied from our original plans.

It started off as Tetris-like and turned into a version of brick breaker. We had no problem creating the first level but when it came to the others...well we encountered some problems to say the least.

Then we created a hard level but it was WAY to hard to be level #2. So we fiddled with that and ta da there we have it. We were able to make it easier and add new icons to make it look different. MMF2 was a hard program to deal with and use. I found if I didnt keep up with the Tutorials, it could be even harder for me to try and build on my game. A lot of the features we used in our game were concepts learned through the tutorial. Anyways, it was fun and it is over now. I feel quite accomplished!

Good Job TEAM! and so long Sarah!

Sunday, March 22, 2009

The end of the term draws closer and closer and I will be honest, our team is nervous. We have been working hard on our game redesigning levels and changing the concepts. In a way, we have started from scratch many times but each new product is better than the last.

We built our level one game and then built another level. The other level we intended to make as level 2 but realized it was way too hard. Instead it is now our level 4. We are currently working on a level 2 with the template of the level 4 game. We are trying to "simplify it" by taking out some of the obstacles and images of course. It has been challenging since everytime we deduct something from the template, it interferes with something else. We are frustrated but we will not give up. An adequate level 2 will exist!!

Tuesday, March 10, 2009

Game Testing

So as my team and I prepare for Usability Test #2 I thought about how much we learned from the first test.

Basically we redesigned our whole game after the test. First of all we realized our instructions were not clear enough. Most of our testers did not realize right away that the game was played using the control keys and not the mouse.

We also realized that the last frame that revealed the answer was not very amusing. We realized that our game was fun because the testers wanted to keep playing the game again and wanted to try the level again if they failed it. As well, we got some positive feedback towards our idea. We also got some constructive feedback that called for major changes.

We are in the process of changing the main frame around so that we can reveal the "answer" as the player catches the sufficient amount of coffee cups (score increases). That is it for now, and I look forward to the feedback from next test this thursday.